Which expansion after the base game?

Already own the base game? You're in the right place. We tell you which expansion to get next, and which boxes not to buy by mistake. English editions, more games coming.

5 boxes

7 Wonders

Leaders, Cities, Armada, Edifice: in that order.

Drafting, wonders, neighbours
4 boxes

Ark Nova

Marine Worlds, then new zoo maps.

Zoo, animals, conservation
7 boxes

Azul

One true expansion, then a family of standalone games.

Tiles, mosaic, drafting
9 boxes

Carcassonne

Inns & Cathedrals, Traders & Builders, then chaos to taste.

Tiles, meeples, farms
4 boxes

Cascadia

Landmarks, and 5-6 players in the same box.

Habitats, wildlife, hexes
10 boxes

Catan

Seafarers, Cities & Knights, then the 5-6 trap.

Trading, dice, island
9 boxes

Clank!

New boards for the base game, or the Catacombs line. Not both.

Dragon, treasure, noise
11 boxes

Dixit

Every expansion is 84 cards. Pick an illustrator, not an order.

Dream cards, clues, rabbits
16 boxes

Dominion

Prosperity and Seaside first, then the big boxes.

Cards, coins, kingdoms
5 boxes

Dune: Imperium

Rise of Ix first. Uprising is a second base game.

Spice, agents, Arrakis
9 boxes

Everdell

Bellfaire for players, Pearlbrook for pearls.

Critters, cards, seasons
17 boxes

Final Girl

Core Box first, then pick a killer.

Horror, killer, location
5 boxes

Great Western Trail

Rails to the North expands. The rest are new games.

Cattle, trains, trail
5 boxes

Heat: Pedal to the Metal

Each box: two circuits and one more car.

Racing, slipstream, heat
13 boxes

HeroQuest

All quest packs need a base game. Order is mostly story, not power.

Dungeon, heroes, Zargon
6 boxes

Istanbul

Mocha & Baksheesh, then Letters & Seals. Big Box = a second base game.

Bazaar, wheelbarrow, rubies
12 boxes

King of Tokyo

Power Up! first: every Monster Pack leans on evolutions.

Monsters, dice, Tokyo
5 boxes

Lost Ruins of Arnak

Leaders change every game. The rest is campaign and boards.

Ruins, idols, expedition
15 boxes

Marvel United

Expansions follow their core box. Heroes themselves mix.

Heroes, villains, locations
8 boxes

Massive Darkness 2: Hellscape

Heavenfall for a campaign, enemy boxes for variety.

Dungeon, classes, loot
14 boxes

Memoir '44

Theaters bring armies. Battle Maps bring shopping lists.

WWII, scenarios, tanks
11 boxes

Nemesis

New Intruders for the ship, or a whole new standalone game.

Ship, intruders, traitors
6 boxes

Orléans

Invasion, Trade & Intrigue, then The Plague if you dare.

Loire, followers, bags
13 boxes

Pandemic

On the Brink, In the Lab, State of Emergency. In that chain.

Diseases, cures, outbreaks
4 boxes

Rangers of Shadow Deep

Books in story order. You bring the miniatures.

Rangers, shadow, campaign
13 boxes

Root

Riverfolk is not in the English base box.

Asymmetry, factions, forest
6 boxes

Sagrada

Passion, Life, Glory. Seats come from a small kit.

Dice, windows, colour
8 boxes

Scythe

Invaders for seats, Fenris for a campaign.

Mechs, Europa, factions
10 boxes

Small World

More races and powers first, new boards second.

Races, powers, decline
6 boxes

Spirit Island

Jagged Earth first, Nature Incarnate needs it.

Co-op, spirits, invaders
6 boxes

Splendor

The 2017 modules are back in two boxes. Do not buy both versions.

Gems, nobles, cards
11 boxes

Terraforming Mars

Prelude speeds the start. Everything else is to taste.

Mars, corporations, cards
3 boxes

The Quacks of Quedlinburg

Herb Witches for 5 players, Alchemists for depth.

Potions, bags, cherry bombs
19 boxes

Ticket to Ride

USA, Europe, then Map Collections that borrow their trains.

Trains, routes, tickets
5 boxes

Wingspan

European, Oceania, Asia, Americas: which one first.

Birds, engine, cards
7 boxes

Zombicide (2nd Edition)

Campaigns first, abomination packs for spice.

Zombies, survivors, scenarios