All games · Scythe

Which Scythe expansion after the base game?

Mechs and farmers in an alternate 1920s Europa. Stonemaier Games.

1-5 players (base) Strategy / territory About 90-120 min

The game

Already own Scythe? Three expansions plug into Europa, one small card box, one board, and one whole sequel game. Here is what each is for.

1-5 players with the base game, Automa solo included. Invaders from Afar is the only box that seats 6 and 7.

Only Invaders adds players. Albion and Togawa are the 6th and 7th factions. Fenris and Wind Gambit change the game at any count, but add no seats.
Expeditions does not plug in. Expeditions is a standalone sequel in Siberia. Its own expansion, Gears of Corruption, needs Expeditions, not Scythe.
Fenris is a campaign and a toolbox. Eight linked episodes that unlock modules (including a co-op mode) you can keep using in normal games afterwards.

Which boxes do you already own?

Put on the table what you already have, and how many of you play.

You usually play with

Release timeline

Base and Invaders from Afar 2016, The Wind Gambit 2017, The Rise of Fenris and Encounters 2018, Modular Board 2019, Expeditions 2023, Gears of Corruption 2024.

Scythe release timeline.
  1. 2016 - Scythe
  2. 2016 - Invaders
  3. 2017 - Wind Gambit
  4. 2018 - Fenris
  5. 2018 - Encounters
  6. 2019 - Modular Board
  7. 2023 - Expeditions
  8. 2024 - Gears of Corruption

The graph

How the Scythe boxes connect, plus the mechanics. An arrow starts at the expansion and points to the box it needs.

Depending on what you want

You wantGet
Play with 6 or 7Invaders from Afar
An 8-game campaignThe Rise of Fenris
Airships and new endingsThe Wind Gambit
More encounter cards, cheapEncounters
A board that changes shapeModular Board
A new game in SiberiaExpeditions

Tick your boxes at the top and the answer follows.

At the table

BoxWhat it brings
Scythe1-5 players. Five factions, mechs, the Factory.
Invaders from AfarAlbion and Togawa: factions 6 and 7.
The Rise of FenrisAn 8-episode campaign that unlocks 11 modules.
The Wind GambitAirships and resolution tiles that change endings.
Encounters32 fan-inspired encounter cards. A small box.
Modular BoardFour big tiles rebuild Europa every game.
ExpeditionsStandalone sequel: cards and exploration in Siberia.
Expeditions: Gears of CorruptionExpansion of Expeditions: mechs, duos, a 6th player.

Compatibility

BoxNeedsPlayersWhere to buy
Scythestandalone base1-5
Invaders from Afarneeds base1-7
The Rise of Fenrisneeds base1-7
The Wind Gambitneeds base1-7
Encountersneeds base1-7
Modular Boardneeds base1-7
Expeditionsplays on its own1-5
Expeditions: Gears of Corruptionneeds base + Expeditions1-6

The Legendary Box is empty storage, and metal coins, the board extension and promos are extras, outside the picker.

FAQ

Which Scythe expansion first?

Invaders from Afar if you ever sit six or seven. Otherwise The Rise of Fenris for the campaign, or The Wind Gambit for airships at any count.

How do I play Scythe with 7 players?

With Invaders from Afar: it is the only box with the extra factions and player boards.

Is Expeditions a Scythe expansion?

No. Expeditions is a standalone sequel, expanded by Gears of Corruption.

Who publishes Scythe in English?

Stonemaier Games. Designer: Jamey Stegmaier.

Further reading

Quelle boîte covers the buying order and what each box needs. For the rest: